Degree Requirements

All majors are required to complete the University of Oregon general degree requirements for either a Bachelor of Arts or Bachelor of Science degree in addition to the departmental major requirements listed below.

BA / BS in Digital Arts

72 credits

BFA in Digital Arts

Completion of the five-year University program, a total of 220 credits.
In addition to the requirements listed for the BA/BS degree, students must complete:

A total of 118 credits in the Major (46 additional credits over the BA/BS requirement)

A total of 6 Art History courses (3 additional courses over the BA/BS requirement)................12

3 ARTD 490 Issues & Practices ................15

1 ARTD 409 Terminal Creative Project ................4

Upper-division studio credits selected from PDX faculty studios/seminars, internships or independent studies with Eugene or Portland faculty................15*

(*or whatever amount of studio credits are required to bring your total over 5 years to 118 in Digital Art).

Please note – no restrictions on internships or independent studies apply to the PDX BFA in Digital Art.

Multimedia Minor

28 credits

Restrictions

Only 6 credits of ARTD 404 'Internship' and 12 credits of ARTD 406 'Special Problems' will count toward the Digital Arts Studio requirement.

Digital Arts

ARTD 250 / 251 / 252

Introduction to the rich, unique resources that the computer offers the artist. Image making, print-media design, visual culture, time-based art, graphics, and interactivity for the web. Lab sections and tutorials provide hands-on application. These courses can be taken in any order. (4R)   Pre-reqs: N/A

Digital Drawing

ARTD 350

Uses computers and digital imaging software to create drawings and graphic communications. Aside from technique, functions of illustration and the importance of "concept" as it contributes to communication are looked at. (4R)

Digital Imaging

ARTD 360

Intermediate level course that focuses on the proper preparation and presentation of digital images for use in print and on screen. Color theory is also covered. Class concentrates on advanced use of Photoshop. (4R)
Pre-reqs: ART 115 / 116, ARTD 250 / 251 / 252

Introduction to Animation

ARTD 361

Introduction to the principals of animation including timing, sequence, key-frames, in-betweens, and metamorphosis. Various methods are used to record and edit animation tests. (4R)
Pre-reqs: ART 115 / 116, ART 233

Digital Letterform

ARTD 362

This course focuses on ideas and concepts involved in the history and appreciation of typography in a digital realm. Considers the issues involved with the communicative power of type. (4R)
Pre-reqs: ARTD 360

Multimedia Design I

ARTD 378

Introduces multimedia design and authoring; use of motion, duration, and time-based interaction as a means of artistic expression. Students build navigational structures and explore stochastic principles in developing an individual approach to interactivity. Sequence with ARTD 478/578 (5R)
Pre-reqs: ARTD 350

Intro to Video Art

ARTD 379

Intermediate video-audio production and nonlinear editing, including camera, sound, and lighting techniques. Key theoretical, historical, and aesthetic approaches to time-based art in video and sound are surveyed. (4R)

Web Art

ARTD 411 / 511

Involves study and creation of Internet-based artwork. Students engage with conceptual systems of interactivity, scripting, hypermedia in current and developing forms; discussions, short readings. (4R)
Pre-reqs: ARTD 350

Experiment Animation

ARTD 412 / 512

Intermediate to advanced students explore personal creative practice and experiment with film, video, and computer animation techniques. Integrates readings, screening, and discussion with production. (5R)
Pre-reqs: ARTD 361, ARTD 395

Emerging Technologies

ARTD 413 / 513

Explores use of emerging technologies in art. Create works using emerging technologies and techniques. Explore contemporary artworks, philosophies, and cultural trends. (5R)
Pre-reqs: ARTD 477 / 577

Programming for Artists

ARTD 416 / 516

Introduces students to the basics of computer programming within an art context. Topics include interaction design, web development, and physical computing programming. (4R)
Pre-reqs: N/A

Communication Design

ARTD 463 / 563

Explores the communication of ideas and information through visual means. Introduces design process and principles, visual language, and the art of problem solving in visual communication. (4R)
Pre-reqs: ARTD 350, ARTD 362

3-D Computer Imaging

ARTD 471 / 571

Introduces 3D computer graphic arts: 3D digital space and form, model building, scene composition, surface properties, lighting, and rendering 3D images. (5R)
Pre-reqs: ARTD 350

3-D Computer Animation

ARTD 472 / 572

Introduces 3D computer animation arts. Topics include time and space in the digital 3D environment, animation concepts and techniques in 3D space, as well as production techniques for various applications in multimedia. (5R)
Pre-reqs: ARTD 471 / 571

Multimedia Design II

ARTD 478 / 578

Intermediate and advanced multimedia design and authoring. Emphasizes creation of larger, student directed multimedia projects. (5R)
Pre-reqs: ARTD 477 / 577

Advanced Design I

ARTD 494 / 594

Theory, problems, and projects in language, meaning and communication, identity and signification, conceptual invention and creativity, critical analysis. Lectures, projects, critique.(5R)
Pre-reqs: ARTD 478/578

Advanced Design II

ARTD 495 / 595

Concepts and techniques of information design. Representation, explanation, and proof through text, pictures, graphics, sound, and motion. Structural, navigational, and functional strategies for digital media. (5R)
Pre-reqs: ARTD 494 / 594